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Dragon age origins massive armor
Dragon age origins massive armor









dragon age origins massive armor

While in DAO - Morrigan revealed her dark knowledge, can we torture her to get it? No! WHY?!Īll of that IMHO making replayability of Wraith much higher then DAO. You can kill most of npc via right mythic. Wraith using much less plot armor (sadly still have it). Here you WILL have absolutely different mythic questlines (and some of them even turning whole story around - like Aeon or Trickster). Plus while DAO allowed different picks in few quests - you always have all the same questline. It needs to make trash mobs trash and not mini bosses. In wraith of the rightious i fear real time fights because of how stupid the ai is.īut i also dread turn based because of how slow it is. In dragon age origin i can programme the ai and win most fight controling only my own character. There are so many ways for your very limited spells selection to be wasted that bloated stats and sheer number of enemies feels like they designed the game without testing viablility for wizards. I know it is based on pathfinder but melee is just so easy.Īs a spellcaster you deal with spell resistiance, bloated saves, ac.

dragon age origins massive armor

The game seems to be designed around give every party member a powerfull melee weapon and let the ai kill it. The game became easy even on higher difficulty. The party ai is awefull, turnbased makes the already anoyingly long combat even longer.Īnd when i played as a melee rather then my useall wizard. It feels to me like the game is designed around melee characters. I wish they had not included all the padding, because then it would actually be a perfect game. I feel like the Baldurs Gate games had a perfect balance. Quantity is for games like Skyrim, but shouldn't be what makes a CRPG. Sometimes, less is more, especially if adding more is specifically quantity. They copied a 4X format and it was not even implemented well, just. I don't know who saw the need in padding the game with something so insignificant, so nedless like that.

dragon age origins massive armor

The second aspect is the needless crusade and event/decree system. And not only virtually every quest and map involving 30 trash mob packs - I feel like every travel from A to B is interrupted by at least 3 random encounters. The game becomes a giant slogfest from Act 3 on, also because every trash fight involves a 20 min buffing show. Same with the Pathfinder games, but WotR even more so. The atmosphere, the characters, the worldbuilding, the music are absolutely mesmerizing and make me consider replaying.īut something makes them sloggy, slow, tedious.ĭragon Age, despite having a huge and interesting story and already being an enormous game, decided to pad the game further by needless trashmob fights, which stops me from ever picking it up again. Both games are top tier CRPGs for themselves. All the different classes, mythic paths, quest outcomes. In theory, both games have a high replayability.











Dragon age origins massive armor